In the fifth edition of D&D, there are many different languages to choose from. Every character in the game has his or her language. Sometimes, the character can learn more than one language. 

Choosing a language for your character is not that difficult, but it is important to make sure your character meets the basic criteria for learning a language. By default, your character will have two 5e languages, but if you want to increase your options, you can choose more.

  1. While animals, plants, vermin, and oozes don’t typically speak a language, you can add them to your campaign. 
  2. Some monstrous races, like giants, have languages of their own. These will likely include the languages of the creatures they live near. 
  3. Similarly, if you’re playing a monstrous character, you can choose to give them a language they speak.

Expand your language selection

If you’re a player, you can choose a language for any monster. All giants and ogres have languages, and the language of a Firbolg is common. If you’re playing a monstrous character, you can expand your language selection. Gnomes, on the other hand, are not as common. Despite their name, they speak a variety of languages, but most use the Dwarvish alphabet.

As mentioned, all monsters can speak a variety of languages. There are several languages used by the various types of monsters in the game. In the fifth edition, the standard table of languages is helpful when determining which ones you can use. If you’re not sure what language is used by the different types of monsters, you can always try a secret language. If you want to keep the language secret, you can use a special idiom instead.

The common language is the most useful in D&D 5e. 

This is the most universal language and is used in most settings. This means that almost any character will be able to speak a common language if they’re not speaking any other languages. However, certain settlements use their languages. Sultans and Halflings both use the common alphabet, so it’s a good idea to know their native tongues.

Besides common languages, some monsters speak a specific language. Among these, the Elvish language is the most useful for people who play in Feywild. Those who play in Giant and Dwarf races are the most useful for the undead. The Tyrant language is used by the dwarfish and giant race. Those with a higher race can also learn the grell language if it is necessary for that specific character to understand it.

Despite being the most common enemy in D&D, the undead are also an important part of the game. In the

5e edition, there are two main categories of monster languages: constructs and undead. Moreover, if your character is a cleric, you can choose a language for him to learn. The latter has a unique language, whereas the former doesn’t.

The universal language

While the common language is the most common and useful in D&D 5e, it is not the only one. Aside from being the most common language, it is also the most universal language.

 As such, almost any character will have some basic understanding of the common language. Similarly, the lore of D&D is a crucial component of the game. Therefore, learning about the language of your characters is an important aspect of the game.

  • Generally, a creature cannot speak more than one language. Its native language is usually the language it speaks. It can also speak a few different types of dialects.
  •  In D&D 5e, there are two main categories of monster languages: constructs and undead. The latter are very large and usually don’t visit human settlements. A character may have two different languages, so he or she will probably be able to learn them all.
  • Most of the languages used in D&D 5e are found in the Primal and Predator language families. Other monsters, such as Aberrations, can only communicate with each other through telepathy. 
  • Similarly, D&D 5e monster languages include several other variants, such as a creature that only speaks a dialect of a single type.
  •  These differences can make for a much more interesting and varied character and a dungeon master can easily adapt a new language to their native tongue.